It is predicted that VR (Virtual Reality) will be commonly used in medical fields.
According to a recent report of ‘Trends in VR applied to domestic and international situations’ released by ETRI (Electronics and Telecommunications Research Institute), the areas where VR is actively applied to are medical services, service business, entertainment, and education etc.
The report emphasizes VR will be a useful tool to both students who need to conduct practices and doctors who have experiences in high risk surgeries. In the medical fields, the technology will be used in ▲ distraction therapy using VR video games (used to avoid pains of burned patients), ▲ VR-based robot rehabilitation therapy for stroke patients, ▲ Alzheimer’s disease, and ADHD (Attention Deficit Hyperactivity Disorder) etc.
ETRI said, “In the healthcare field, VR can be used in education and training for surgery through 3D VR surgery simulator. The simulator enables doctors to do 3D simulation of surgery parts that patients need to get. Doctors can perform delicate surgeries using VR before doing real surgeries. We expect that it also can be used in the psychiatry division such as exposure therapy. Through indirect experience in VR, patients can reduce symptoms such as a phobia, PTSD (Post-Traumatic Stress Disorder), and autism etc.”
ETRI also said, “currently, VR is mostly used in games and content businesses, but can be used in different areas such as medical services or shopping etc. It is important to take a dominant position by securing the VR technology and find the market where VR can be used.”
Now, one of disadvantages the VR technology has is inconvenience. VR devices released on the market are types of headsets. People wear a headset and connect it to their cellphones. But people who wear glasses feel uncomfortable. And they don’t use it for a long time because the headset is too heavy.
ETRI said, “technology and component are needed for users who feel comfortable when they wear a headset for a long time. Conglomerates and companies that develop contents have to cooperate to create VR eco-system.”
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